HongKong, China, 30th December, 2021, Chainwire
MetaVisa, a layer-3 middleware protocol, helps users to establish and display reliable on-chain identity and credit records by analyzing on-chain data and makes it easier for DeFi, NFT, GameFi, DAO, and etc, and dedicate on helping other Metaverse project integrates the identity system into those applications, such as Yield Guild Games (YGG).
YGG is a Decentralized Autonomous Organization (DAO) for investing in Non-fungible Tokens (NFTs), used in virtual worlds and blockchain-based games, a play-to earn gaming guild, bringing players together to earn via blockchain-based economies.
MetaVisa captures the on-chain actions of YGG users’ address based on on-chain data, which is used to create a profile of YGG’s guild members. This helps YGG to better target its users and improve the output of its members, allowing for optimizing management.
MetaVisa will determine the output capacity of users based on the NFT game props holding period of the address, for example, those with shorter periods tend to be star players with stronger output capacity. Similarly, stars with strong output value can be identified based on token output rate. Based on this data combined with MetaVisa’s model can provide a scientific point system that will help YGG to better manage its members and build a ladder return structure.
YGG aims to build up the largest crypto economic community. With the help of MetaVisa decentralized identity and credit system, YGG could have the support to optimize the assets of the community with maximum utility, distributing the profit to token holders. The participants of this DAO are the owner and manager of the entire ecosystem.
YGG has been dedicated to investing in and managing NFTs in the Metaverse, in part because of their ability to serve as the basis of digital property rights. MetaVisa believes that the usage scenario for NFT will be to generate cash flows for GameFi assets that have real utility and monetization potential.
The ownership of digital assets in virtual worlds is an enabling example that is beginning to redefine “work” and democratized access to high-paying “jobs”in virtual worlds.
These jobs are becoming more and more like games. In a world where capital flows freely across borders but Labour does not, capital has greater profit potential. However, the rewards for Labour are higher in virtual worlds, where “jobs” are mobile and the barriers to entry are much lower. This is the Play-to-earn revolution. In this case, improving the on-chain identity with a model or standard to rating the users in DAO will better serve the DAO members with a scientific output rate reference based on on-chain data analysis.